Summary
Posted: Aug 26, 2024
Role Number:200565082
Do you love creating elegant solutions to highly complex challenges? As part of our Silicon Engineering group, you’ll help design and manufacture our next-generation, high-performance, power-efficient processors! You’ll ensure Apple products and services can seamlessly and efficiently handle the tasks that make them beloved by millions. As a member of Apple’s GPU Shader Core team, you will develop power efficient, high-performance 3D graphics processor microarchitectures targeted for low power mobile devices and high-performance personal computers that are used by millions of people every day!
Description
As a GPU Design Engineer, you will be responsible for delivering high-quality, low-power graphics IP that meets our performance, timing, and area goals. You will explore design trade-offs, while exercising rigorous design principles. Additionally, you will be required to understand and contribute to cutting edge microarchitectural specifications in order to design best in class GPUs. To accomplish this, you will collaborate closely with cross-functional teams in architecture, validation, modeling, and physical design.
Minimum Qualifications
- Understanding of fundamental computer architecture principles
- Ability to code using System Verilog HDL
- Knowledge of logic design, including simulation and debug
- Understanding of timing analysis
- BS + Minimum of 0 years if experience
Preferred Qualifications
- Familiarity with backend tools and flows: synthesis, placement, and routing
- Understanding of hardware performance
- Experience with scripting languages such as Python, Ruby, or Perl
- Ability to work well in a team in order to be productive under aggressive product schedules
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Job Features
Job Category | Design, Engineering |
Job Reference ID | 200565082 |
Job Location | Austin, Texas, United States |