Summary
Posted: Dec 3, 2024
Weekly Hours: 40
Role Number:200581468
Apple’s Graphics, Games, and Machine Learning team provides the graphics and machine learning software foundation across all of our innovative products including iPhone, Mac, iPad, Apple TV, Apple Watch, and Apple Vision Pro. Our responsibilities encompass the frameworks, developer tools, and hardware drivers for the GPU and Display devices on all of Apple’s hardware. This team is responsible for advancing and designing Metal, a low-overhead graphics and compute API for GPU programming.
Description
Do you want to help shape the next generation of Apple products? This team designs, tests and verifies the Metal API for features built into the next generation of Apple Silicon GPUs. You will apply your knowledge of graphics and compute algorithms to build real-world workloads that explore future GPU architectural improvements, showcase the value of these features and analyze their performance in pre-silicon environments. In this role, you will have the opportunity to collaborate with industry specialists across Apple to design future generations of the Metal API, shading language, tools, and Apple Silicon graphics processors.
Minimum Qualifications
- You have excellent organizational skills and attention to detail
- You are results-oriented, upbeat and focused with a strong passion to learn and succeed
- You have excellent programming skills and knowledge of C/C++ and/or Objective-C
- You have a solid understanding of the graphics pipeline
- You have experience in GPU programming with any one of the APIs (Metal, DirectX, Vulkan, CUDA, Direct Compute, OpenGL, or OpenCL)
Preferred Qualifications
- Knowledge of real-time graphics algorithms
- GPU Architecture knowledge
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Job Features
Job Category | Engineering |
Job Reference ID | 200581468 |
Job Location | Waltham, Massachusetts, United States |