Summary
Posted: Nov 11, 2024
Weekly Hours: 40
Role Number:200578374
Home Office: Yes
The SWE Developer Productivity organization builds technologies and tools to help software engineers at Apple to do the best work of their lives. The Image Assembly team supports that mission by providing engineers capabilities to aggregate and package their software in novel ways, supporting both the development lifecycle of their changes, as well as the end-customer product. We are looking for experienced engineers to join our efforts. You’ll work on extending large-scale novel build and distributed systems to meet the needs of Apple’s operating system engineers. If you enjoy working on system software, cloud services, or developer tools like compilers and linkers, then we have many exciting problems to work on! You would join a small, tight-knit group of engineers who build exciting new technology and have fun while doing so. We are applying unique and innovative ideas to old problems and welcome new contributors who are excited by the opportunity to significantly impact the shape and direction of our product. We believe that every engineer brings unique skills and perspective. Far more than any specific experience or skill, we are looking for engineers who want to build great software, learn and develop their skills, and ultimately enable others to develop amazing applications.
Description
You’ll work on integrating business logic of how our software is assembled and packaged into Apple’s core build technologies, finding ways to combine this unique problem domain with established distributed system techniques to achieve both high performance and reliability. You’ll analyze problem requirements, existing solutions, and available systems and make high-level architectural decisions about how to architect the backend, considering both short- and long-term goals. Once solutions are identified, you will work alongside our team to implement them, while developing appropriate testing and operational mechanisms, and measuring the impact of your changes in a production environment. You will be most successful here as a flexible and proactive engineer who thrives in a supportive, respectful, and balanced work environment with interesting and challenging problems to tackle. You have excellent judgment and integrity with the ability to make timely and sound decisions. You know how to drive constructive discussion of design points, learn from your team, and use your experience to advocate and teach others. In your role as an engineer on our team: * Spend the majority of your time programming in Swift. * Collaborate with your teammates through git pull requests, in-person conversations, and Slack. * Engage with other teams to help identify issues and establish long-term relationships that include knowledge sharing. * Develop expertise and be given ownership over components critical to Apple’s success. * Provide technical guidance, software architectural review, and mentorship. * Make customer-focused product design decisions with your teammates and drive what really matters. * Prioritize and schedule issues, estimate scope of work, and investigate new issue reports in your areas of responsibility. * Have access to the engineers who create Apple’s full technology, tools, and operating systems stack.
Minimum Qualifications
- 3+ years of industry experience, a Graduate degree, or equivalent experience preferred
- Strong software architecture and coding abilities.
- Interest in build systems, cloud services, and other high-performance system software.
- Excellent collaborative skills, with strong written and verbal communication.
Preferred Qualifications
- Experience or interest in traditional and/or distributed build systems such as Make, CMake, Bazel, Buck, etc.
- Experience with high-performance strongly typed languages such as Swift, Rust, C++, Scala, or others.
- Experience in systems programming (e.g., operating systems, kernel development, compilers or package managers).
- Experience with SDK or framework development used by other developers.
- Experience with writing performance-critical components such as game engines.
- Experience with reliable, scalable, distributed systems
Pay & Benefits
- At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $175,800 and $312,200, and your base pay will depend on your skills, qualifications, experience, and location.
Apple employees also have the opportunity to become an Apple shareholder through participation in Apple’s discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple’s Employee Stock Purchase Plan. You’ll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses — including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits.
Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.
Notes: If you’re interested with the above job, please click button [Apply the job @Company’s site] below to brings you directly to the company’s site.
Job Features
Job Category | Engineering |
Job Reference ID | 200578374 |
Job Location | Santa Clara, California, United States |